Emily Rule
emmillius@gmail.com
Demo Reel Breakdown 2009

 

Shot 1: Hand Key from video reference
Tiberium, EA (unreleased)

Shots 2 through 4: Orc is Hand Key, Legolas is 60/40 Mocap/Hand Key
Lord of the Rings, Turbine

Shot 5: Orc is 20/80 Mocap/Hand Key, Legolas is 80/20 Mocap/ Hand Key
(minor adjustments to both characters made by another animator as well)
Lord of the Rings, Turbine

Shot 6: All Hand Key, 'Pit Creature' and 'Snack Pirate' (in mouth)
playblast from Pirates 2: Stagnetti's Revenge

Shot 7: Hand Key
Prototype, Activision

Shot 8 through 12: All Hand Key, 'Pit Creature' and female character
playblast from Pirates 2: Stagnetti's Revenge

Shot 13: Hand Key from video reference
personal work

Shot 14: Hand Key 'Sea-Slug', match moved to live action
Final render from Pirates 2: Stagnetti's Revenge

Shot 15: 70/30 Mocap/Hand Key, cricket bowler and batter
Emmy Award Winner: Sport Science, FSN

Shot 16: Riders in truck are 80/20 Mocap/Key Frame, bodies flying are Hand Key
Tiberium, EA (unreleased)

Shot 17 through 19: Skeletons are 40/60 Mocap/Hand Key with extensive matching to live action characters
playblasts and final render from Pirates 2: Stagnetti's Revenge

Shot 20: Runner is Hand Key, Catcher is 50/50 Mocap/Hand Key
Emmy Award Winner: Sport Science, FSN

Shot 21: Lead Skeleton is 40/60 Mocap/Hand Key, secondary skeletons are 80/20 Mocap/Hand Key
Final render from Pirates 2: Stagnetti's Revenge

Shot 22: Hand Key from video reference
personal work using character from 'Furby Island'

Shot 23: Skeletons are 40/60 Mocap/Hand Key with matching to live action set
Final render from Pirates 2: Stagnetti's Revenge

Shot 24: Hand Key from video reference
personal work

Shot 25: Character is 90/10 Mocap/Handkey
In Game capture from Call of Duty 4: Modern Warfare, Activision

Shot 26: Hand Key from video reference
Enemy firing cycle using Call of Duty character

Shot 27: Sea Monster is Hand Key
final render from Pirates 2: Stagnetti's Revenge

 

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